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About Me

I am a graphic designer from Thailand with over 10 years of diverse work experience. One of my proudest achievements is contributing to Thai films such as Seven Something, Laddaland, and Countdown as a 3D artist. In the animation department, I have worked on projects like the Lego Friends series and Ninjago by Nintendo as a Texture artist.
Currently, I work as a graphic designer, creating artwork and 3D designs for use across various platforms.
Additional
Sakura Exchange Program 2015
Kyushu University, Fukuoka,
Japan
I participated in the Sakura Exchange Program as a short-term exchange student on a scholarship, awarded based on the submission of my portfolio.
Through the program at Kyushu University, I gained both practical and theoretical knowledge in the field of art, taught by professors from the university.
Additionally, I had the opportunity to visit MontBlanc Picture for CGI work and attended the ADDA2014 event.
1st Runner-up Space Projection
Mapping Hackathon 2023
Bangkok, Thailand
I participated in the Space Projection Mapping Hackathon 2023, a competition focused on designing projection mapping that aligns with the concept of Grande Centre Point Space Pattaya, under the theme ‘Dimension’ I presented my work in a 3D format using Blender software. [Link]
Experience
3D Artist
Magic Wand
Bangkok, Thailand
My primary responsibilities at work modeling, texturing, shading, and occasionally compositing, using Blender and Adobe software to create the final outputs.
The company provides CGI services for GTH, a renowned film production studio in Thailand. Notable projects I have contributed to include Laddaland, Seven Something, Countdown.
Motion Graphic
Playboy Thailand
Bangkok, Thailand
Specializing in motion graphics for television programming and live events, I craft dynamic visual experiences using Adobe After Effects, Photoshop, and Blender 3D.
Composite Artist - Texture Artist
M2 Animation
Bangkok, Thailand
Initially, I held the position of 2D Compositor for the Lego Friends animated series, working on the 2D animation project using Adobe After Effects to complete the compositing work through to the project’s end.
Subsequently, I transitioned to the role of 3D Texture Artist for the main project, Lego Friends 3D Animation, and
Lego City, utilizing Autodesk Maya for modeling, Redshift for rendering, as well as Substance Painter and Adobe Photoshop for texturing.
Texture Artist
The Monk Studio
Bangkok, Thailand
I was assigned to the Ninjala project, a promotional film for the Ninjala game by Nintendo. The project involved using Autodesk Maya for modeling, rendering with Arnold, and creating texture paint with Photoshop and Substance Painter. [Link]
Graphic Designer
Flattwhite Digital Agency
Bangkok, Thailand
My current responsibilities involve designing content primarily for various social media platforms for client brands. I use Adobe Photoshop, Adobe Illustrator, Adobe After Effects, and Blender to create designs in both 2D and 3D styles.
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