01. ABOUT ME
I am a graphic designer from Thailand with over 10 years of diverse work experience.
Currently, I work as a graphic designer, creating artwork and 3D designs for use across various platforms.
One of my proudest achievements is contributing to Thai films such as Seven Something, Laddaland, and Countdown as a 3D artist. In the animation department, I have worked on projects like the Lego Friends series and Ninjago by Nintendo as a Texture artist.
02. ExPertise
core competencies

3d / CGI
Exploring form, depth, and light to give ideas shape and dimension.

motion graphic
Adding subtle movement and rhythm to help visual stories flow naturally.

artwork
Crafting visual compositions with focus on balance, color, and detail.
02. WORK
featured projects
A collection of selected works across motion graphics, 3D animation, spatial design, and VFX—focused on 3D modeling, tracking, compositing, and visual storytelling.
1st Runner-up Space Projection
Mapping Hackathon 2023
Bangkok, Thailand.
I participated in the Space Projection Mapping Hackathon 2023, a competition focused on designing projection mapping that aligns with the concept of Grande Centre Point Space Pattaya, under the theme ‘Dimension’ I presented my work in a 3D format using Blender software.

[Movie] Laddaland - Thai Films
GTH, Bangkok, Thailand.
'Laddaland' was my first movie on my CGI path and presented quite a challenge for a fresh graduate. The project involved experimenting with various techniques like tracking, roto, and matte painting to make the visuals look as realistic as possible, using Blender 3D, After Effects, and Photoshop.

[Series] Lego Friends Girls on a MissionSeason 1 - 2
M2 Animation, Bangkok, Thailand.
This was my first major dive into a full 3D animation pipeline, focusing primarily on Texturing & Shading. It was a role that really demanded a sharp eye for detail and observation. I handled texturing for everything from characters and environments to various props across the project using Maya, Substance Painter and Redshift.

[Series] Ninjala Episode 0 - Ninja gum is born
The Monk Studio, Bangkok, Thailand.
Ninjala was another really exciting challenge. It demanded high attention to detail in texturing because we had to create a painterly, brush-stroke look that still kept a touch of realism in certain areas, using Maya, Substance Painter, and Arnold.

03. EXPERIENCE
professional journey
Sakura Exchange Program 2015
Kyushu University, Fukuoka, Japan
Awarded a portfolio scholarship for the Sakura Exchange Program at Kyushu University, gaining practical art experience, visiting MontBlanc Pictures CGI studio, and attending ADDA2014.
Flattwhite Digital Agency
Graphic designer
I mainly design 2D and 3D content for client brands across social media platforms, working with Photoshop, Illustrator, After Effects, and Blender.
The Monk Studio
Texture artist
Contributed 3D modeling, texture painting, and Arnold rendering for the Ninjala promo film with Maya, Substance Painter, and Photoshop.
M2 Animation
Composite artist / texture artist
Experienced in 2D compositing for Lego Friends (After Effects) and 3D texturing/modeling for Lego Friends 3D and Lego City using Maya, Substance Painter, Photoshop, and Redshift.
playboy thailand
motion graphic
Focusing on motion graphics for TV shows and live events, bringing visuals to life with After Effects, Photoshop, and Blender 3D.
magic wand
3d artist
Had the opportunity to work on CGI for GTH feature films like Laddaland, Seven Something, and Countdown—focusing on 3D modeling, texturing, shading, and compositing with Blender and Adobe CC.

open to new opportunities and collaborations.




